Gristlegrim Mini-Dungeon : The Eye of the Serpent

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Roll 1D6. If you roll evens, the corridor is unoccupied. Return to 14 and choose what to do next. If you roll odd, the corridor is occupied. Roll 1D6 again.

On a roll of 1 or 2, you encounter one of the temple guards. He has an MR of 22 (3D6+11) and wears armour worth 4 points of protection. He fights with a short sword (3D6), which you may take if you kill him.

If you roll 3 or 4, you encounter a Serpentman wearing a green hooded robe and carrying a staff. It attacks you with an MR of 26 (3D6+13) and his tough skin takes 4 points of damage as armour. The staff is ornamental and may not be used as a weapon, but if you slay the beast you may take it anyway and sell it for 5 gold coins.

If you roll a 5 or 6, you encounter a Serpent-Priest. He has an MR of 24 (3D6+12). If you slay him you may steal 2D6 gold coins from him.

If you die as a result of any of these encounters go to 3. If you survive, return to 14 and continue your adventure.

Content Copyright 2007 - 2010 The Hobgoblin's Tavern - AR Holmes, used by kind permission.
Thanks go to Boozer.