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Tunnels & Trolls Fantasy Role Playing Game : Gristlegrim Mini-Dungeon : Khosht - 2G
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You would not trust yourself to the water this way unless you knew how to swim. If you don't already have Swimming listed as a Talent, you may roll 1d6 and add it to your DEX to gain the Swimming Talent. You detect a slight current in the water, and decide to see where it will take you. Gliding smoothly along like a turtle, you swim for about ten minutes until you find yourself approaching an island that seems to have a stone trilithon erected upon it. Coming to shore, you pull yourself out of the water and take a look around. Go to 2R.
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Last update: 8th January 2006
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