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Code Copyright © 2003,2004,2005,2006 Andrew James

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Tunnels & Trolls Fantasy Role Playing Game : Gristlegrim Mini-Dungeon : Khosht - 2P



It's time for combat. The monster leaps at you. Roll 1d6 on the Random Monster chart to see what just appeared. There is no reasoning with these monsters - only combat. Remember, you may use Magic, but if you do, that is your entire attack and defense for the turn. When you see the monster, you have one moment when you could pray to Gristlegrim to save you - if you pray, go to Prayer. Fight your battle to the death. If you win, go to 2A, because you are in the same situation as the start... If you lose, close the book.

Last update: 8th January 2006

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