Gristlegrim Mini-Dungeon : Khosht

3V

You have a long and interesting conversation with the Ogre King. At the end of it, he takes a brass ring off one of his fingers and gives it to you. This is the way out. Once the ring is in your hand, a door shimmers into existence in the back wall of the tomb. Roll 1d10. Select the number you rolled: 1 2 3 4 5 6 7 8 9 0 or 10 If you have already visited that room go here instead..