Gristlegrim Mini-Dungeon : Khosht

5F

After a brilliantly conducted search, you find whatever treasure the monster was carrying plus a brass ring with a likeness of Gristlegrim. Putting that on your finger, you find yourself looking at a door that wasn't visible earlier. You saunter over and touch the door with the ring - it opens. Roll 1d10. Select the number you rolled: 1 2 3 4 5 6 7 8 9 If you roll a number that would take you to a room you have been in previously, then instead it takes you to the 1L. If you roll a 0 or 10, go to EXIT.