Tunnels & Trolls Gristlegrim free tunnels trolls d20 resource
 
Greetings Overview Bamf! Challenge Resources Link to us Contact us

Greetings
Overview
Bamf!
Challenge
Resources
Link to us
Contact us
Levels
 Level 1
 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Special
Monsters
 A to D
 E to H
 I to L
 M to P
 Q to T
 U to Z
Mini Dungeon
 Khosht
  Rules & Disclaimers
  Do this first
  Random Monsters Tables
  Entrance
On-line Solos
 Hela's House of Dark Delights
 The Eye of the Serpent
Fiction
 The Last Adventure of Big Jack Brass

email: dekh

Content Copyright © 2003,2004,2005,2006 Ken St. Andre
Except where clearly stated.

Code Copyright © 2003,2004,2005,2006 Andrew James

Sponsors:

Hosting by Eposic: RolePlaying Games

SiteBoosting.co.uk - IT Management, Technical Support & Software Development in Tyne & Wear

WebBoosting.co.uk - Web Design and Web Copy Writing in Tyne & Wear, Newcastle, Sunderland and worldwide.

Valid HTML 4.01 Transitional Valid CSS!

Tunnels & Trolls Fantasy Role Playing Game : Gristlegrim Mini-Dungeon : Khosht - 6E



The note is written in your native language, and if you couldn't read before, you can read now, at least your own language. There is writing on both sides of the paper. One side says, "It would be a really good idea to use the key and exit now." The other side says, "It would be a really bad idea to touch another statue or open the chest." After you read the note, it vanishes in a small wisp of bright red smoke. If you wish to use the key to exit, go to 6K. If you wish to ignore instructions and try your luck with another statue, go to 6L. If you wish to ignore the note and open the chest, go to 6C. If you just wish to wait around to see if anything else happens, first the key and the door will disappear, and then you'll go to 6D.



Last update: 12th July 2006

Please use the menu on the left to navigate this site.