Gristlegrim Mini-Dungeon : Khosht

6G

Write down the spell you want to cast - determine its level, and then make a saving roll versus your INT on that level. If you miss the saving roll, then you lose the WIZ points, but the spell fails. A failed spell will auto-magically summon a wandering monster. Go to 6D. If you made the saving roll, go to 6J.