Tunnels & Trolls Gristlegrim free tunnels trolls d20 resource
 
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Greetings
Overview
Bamf!
Challenge
Resources
Link to us
Contact us
Levels
 Level 1
  Room 101
  Room 108
  Room 131
  Room 135
  Room 141
  Room 152
 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Special
Monsters
 A to D
 E to H
 I to L
 M to P
 Q to T
 U to Z
Mini Dungeon
 Khosht
On-line Solos
 Hela's House of Dark Delights
 The Eye of the Serpent
Fiction
 The Last Adventure of Big Jack Brass

email: dekh

Content Copyright © 2003,2004,2005,2006 Ken St. Andre
Except where clearly stated.

Code Copyright © 2003,2004,2005,2006 Andrew James

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Tunnels & Trolls Fantasy Role Playing Game : Gristlegrim Room 131--Sandstone Arch



The room is the standard 100 foot hollow cube. The walls are a soft glowing gray. The room is completely empty except that an enormous arch of red sandstone splits it in half. Carved into the sandstone are pictures of whatever wandering monster is going to be sent from Monster Control. Once adventurers have entered this room, the only way out is through the door on the other side of the room. Passing through the arch will activate the monster summoning spell, and something will bamf in from monster control. Maybe a lot of somethings, but luckily, they will only be level one monsters. The door leading out of the room will not open until all the summoned monsters have been slain. Have a good fight!

Last update: 27th October 2005

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