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Tunnels & Trolls Fantasy Role Playing Game : Gristlegrim Room 435--The Iron Troll



This is a big empty room--100 feet on a side. The floor is painted in alternating square bands of black, brown, and orange. Each band is 20 feet wide, and the painting has no purpose except to make the players ask dumb questions. Sitting in the exact center of the inmost square is a huge iron statue of a Troll, or perhaps it is not a statue because the eyes move forth and back to watch the delvers as they enter the room. By the troll's knee is a sign printed in Dwarvish runes that says, "I'm sitting on the treasure and you can't have it."

The Iron Troll has a monster rating of 1500. Ordinarily it will just sit there, but 3 things can make it attack: (1) The presence of elves or faires in the delving party, jewels of any kind among the delvers, or if they attack it. All non-magical weapons shatter against the troll, though they will do their damage in hits one time. Enchanted weapons, even if it is just a vorpal blade, will not break. If players don't get into a fight with the Iron Troll, they can talk to it. It may tell them interesting things about monster control, or itself, or Gristlegrim, but can't say anything about other rooms in the dungeon. Note: this iron monster is susceptible to magic, and if players were smart enough to recruit it, and could get it out of the room where the doors are all too small for it, they could gain a formiddable ally.

There are doors in the centers of all four walls. North requires a strength of 19 to open, west requires a strength of 22, south and east are locked, and will require 6 levels of Knock-Knock magic to open them. You can't pick the locks because they don't use keys. There is also a spiral stairway in the northeast corner going up to the 3rd floor above and down into inky darkness from which the most appalling screams can be heard. The stairway down leads to room 535 and will magically change into the mountain climbing path about halfway along.

Last update: 31st October 2005

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