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Tunnels & Trolls Fantasy Role Playing Game : Gristlegrim Room 108--Hard Luck Room
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The room is dark and smoky--smoldering campfires contribute greasy black
smoke that smells like burnt fish. The walls and ceiling are covered with old
soot. And full of eyes, with green pupils and bloodshot white areas--all much
larger than human eyes, ranging in size from those as big as a chicken egg, to
those as large as a wagon wheel. Although the eyes seem to be carved and painted
on the stone of the walls, they also seem to be alive--watching anyone who
enters the room--blinking, and occasionally weeping big tears of blood.
In the center of the room is a treasure chest carved out of one huge ruby,
with the cover down, of course. Anyone with the ability to sense magic will
detect a huge aura of evil emanating from it as they get closer. The chest
itself would be worth 10,000 gold pieces.
Standing around the treasure chest in a rough circle are several bizarre
statues. They look like crocodile-headed gorillas with bat-wings sprouting from
their shoulders. Teeth and claws appear to be made of slate instead of
ivory--for they are jagged gray. Each stands about six feet tall, and would be
even bigger except for the short, bowed legs of the gorilla. Each has a long,
crocodilian tail sprouting from its nether region. The skin has a stony, scaly
appearance. These are the dreaded Trollworld Rocodiles.
Oddly enough, there are the same number of rocodiles as there are members in
the delver party. They will attack once the delvers get within 20 feet of them.
Set the toughness of the rocodiles by the toughness of the party. Delvers
between levels 1 and 3 get first level rocodiles, levels 4 to 7 get second
level, levels 8-13 get third level. Etc.
Hidden inside the ruby chest is an enchanted gorgon head. It's dead, but the
spell on it remains strong and malevolent. Whoever sees it, that is anyone opening
the chest or standing in the right position when it's opened, gets turned
into living stone. This semi-paralization has bizarre effects upon the delver to
whom it happens, and could be considered an 8th level curse.
Delvers who see the gorgon head are semi-petrified. Their flesh turns hard
and gray. They can double their strength and constitution ratings. At the same
time, Luck, Dexterity, and Charisma are all cut in half. Intelligence is
unaffected. Because of the petrification factor, it becomes very difficult for
delvers who have been changed, to move. Maximum speed is 10 feet per combat
turn. In combat, anyone fighting them gets two turns to their one. Speed rating
is cut to 1/4 its original value.
The room has only one door--a normal sliding door in the north wall that
takes a Strength of 13 or greater to open. However, the room on the other side
of the door changes into something else as soon as a person enters the Hard Luck
Room.
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Last update: 27th October 2005
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